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Object Oriented Programming

 Object Oriented Programming

Programming Paradigm : A Programming Paradigm defines the methodology of  designing and implementing programs using the key features and building blocks (such as keywords, functions, structure, etc) of a programming language.

Various Programming Paradigm –

1-      Procedural Programming

2-      Object Based Programming

3-      Object Oriented Programming


Procedural Programming :

Procedural programming paradigm separates the functions and the data manipulated by them.

In Procedural Programming language, whenever the definition of a type is changes, the function referred to this must also be changed.

Suppose , we are using structure and a separate functions for entering and displaying the content or data of the structure.

Now , if after some time, we feel the need of adding a new element in the structure (i.e. extending the program ), then all the functions working on that structure must also be modified to cope with the change in structure.

This leads to increased time and cost overheads during design changes or maintaining the software.


Object Based Programming :

In object based programming, data and its associated meaning functions are enclosed in one single entity i.e. a class.

Whenever there is a change in the definition of type, user’s interface remains unaffected genetally.

Some features of Object based  programming are information hiding, abstraction, classes, function overloading, etc.

The advantages of Object based programming is it overcomes most shortcomings of procedural programming, support user-defined types, implements information hiding and abstraction, etc.


Object Oriented Programming :

The object oriented programming paradigm is superset of object based programming. It offers all the features of object based programming and overcomes the limitation.

Object oriented programming  approach reduce the complexity of the program and make software reuse feasible and possible.

The general concepts of OOPs are Data Abstraction, Data Encapsulation, Modularity, Inheritance, Polymorphism.

Data Abstraction :  It refers to the act of representing essential features without including the background details or explanations.

Ex- When we drive a car, we only knows the essential features to drive a car (i.e. use gear to change speed , use steairtnn wheel to change the direction, etc ) but we does not know actually how the gears changes, how engine works, and the mechanism of car.

Encapsulation : The wrapping up of whole data and operations/functions into a single unit (called class ) is known as Encapsulation.

Modularity : Modularity us the property of a system that has been decomposed into a set of cohesive and loosely coupled modules.

Ex- We use a complete music system but actually the music system comprises of speakers, cassette-player, record-player, cd-player, tuner, mic, etc. which is a good example of Modularity.

Inheritance : Inheritance is the capability of one class of things to derive capabilities or properties from another class.

Ex- We are humans. We inherit from the class ‘Human’ having certain properties, such as ability to speak, breathe, eat, drink etc. But these properties are not unique to humans. The class ‘Human’ inherits these properties from the class ‘Mammal’ which again inherits some of its properties from another class ‘Animal’.

Polymorphism : Polymorphism is the ability for a message or data to be processed in more than one form.

Polymorphism is a property by which the same message can be sent to objects of several different classes, and each object can respond in a different way depending on its class.

Ex- Both Parrot and Owl are derived from same class (or group) i.e. birds but both parrot and owl have different capabilities like owl can see clearly in night but parrot cannot, and parrot can copy anyone’s voice but owl cannot.


Class and Object

Class :  A class is a group of elements  that share common properties and relationships.

Object :  An object is an identifiable entry with some characteristics and behavior .

Syntax:

 

class class_name {

   private :

     element1 ;

    function1 ;

 

protected :

   element2 ;

function2 ;

 

  public :

  element3 ;

function3 ;

} ;

 

class_name object1, object2 ;


Object Oriented Program


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Milan Tomic

Hi. I’m Designer of Blog Magic. I’m CEO/Founder of ThemeXpose. I’m Creative Art Director, Web Designer, UI/UX Designer, Interaction Designer, Industrial Designer, Web Developer, Business Enthusiast, StartUp Enthusiast, Speaker, Writer and Photographer. Inspired to make things looks better.

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